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Blog posts from August 2007

Enterprise Open Source

Submitted by Karen G. Schneider on August 29, 2007 - 5:44pm

I wrote my longest TechSource post of last summer while sitting in a very warm home office in Palo Alto, sweating in my skivvies. Now in late summer 2007 I find myself in a day-job where the A/C is so efficient I drape a my “office blanky” around my shoulders in the afternoon (I'm essentially a snake, so I'm cold wherever I go in the well-refrigerated South). Things change, don't they? Read More »


Audio of Liz Lawley's Closing Keynote from GLLS2007

Submitted by Jenny Levine on August 24, 2007 - 10:27am

By Liz Lawley
Presented July 24, 2007
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Audio from GLLS2007: Gaming in the Library: From Collections to Services and Beyond

Submitted by Jenny Levine on August 24, 2007 - 9:44am

By Lisa Janicke Hinchliffe
Presented July 23, 2007

Lisa Janicke Hinchliffe talks about gaming at the University of Illinois, Urbana-Champaign Library Lisa Janicke Hinchliffe stepped in at the last minute to give this presentation about the multitude of gaming services the University of Illinois at Urbana-Champaign Libraries are offering and planning. More info....

Listen to an MP3 audio file of this session (37MB, 40:52)
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Audio from GLLS2007: You See an Interactive Fiction Game in Front of You...

Submitted by Jenny Levine on August 24, 2007 - 9:00am

By Chris Harris
Presented July 23, 2007

Chris Harris talks about interactive fiction online "This session would be a perfect fit for anyone who wants to bring gaming to school libraries or forge a game-based partnership with a school. Interactive fiction, also know as text-based adventure gaming, combines the mental stimulation of gaming, the challenge of game creation, and English Language Arts standards. Using the free tools shared at this session, your gaming group will be ready to begin creating a new world with a primary focus on content instead of a complicated graphical engine." More info.... Read More »


Audio from GLLS2007: Teen Panel

Submitted by Jenny Levine on August 24, 2007 - 8:12am

Moderated by Stephen Abram
July 23, 2007

Monday evening at the Symposium, we were lucky enough to enjoy the company of 11 teens who answered questions posed by Stephen Abram.

Evening teen panel moderated by Stephen Abram

Listen to an MP3 audio file of this session (87MB, 1:34:38)

tags: glls2007, gaming in libraries


Audio from GLLS2007: Games Students Play: A New Approach to Online Information Literacy Instruction

Submitted by Jenny Levine on August 23, 2007 - 9:07am

By Amy Harris, Scott Rice
Presented July 24, 2007
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Audio from GLLS2007: Library as Laboratory: Supporting Culture

Submitted by Jenny Levine on August 23, 2007 - 8:56am

By Matt Gullett, Kelly Czarnecki, Craig Davis
Presented July 23, 2007
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Audio from GLLS2007: Digital Downloads for Gamers

Submitted by Jenny Levine on August 23, 2007 - 8:19am

By Beth Gallaway
Presented July 24, 2007

"Circulating video games and software is one way to serve gamers, but without community and staff storage, buy in, theft, damage, and storage can be major hurdles. Discover alternatives such as downloadable games and subscription-based game services from a variety of vendors, and hear about libraries that are implementing digital and mail order game services! We will also examine the potential of mail order gaming services from vendors such as Red Octane and GameFly, and show other digital services with appeal to gamers for libraries to consider." More info....

Listen to an MP3 audio file of this session (34MB, 37:23)
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Audio from GLLS2007: Using Gaming to Educate Children

Submitted by Jenny Levine on August 23, 2007 - 8:02am

By Stephanie Publicker, Lyn Allen
Presented July 23, 2007

Stephanie Publicker talks about gaming at the National Library of Medicine ToxMystery: Using a Game to Make Learning about Chmicals Fun for Kids: "ToxMystery (http://toxmystery.nlm.nih.gov) is the National Library of Medicine's interactive learning site for 8-11 year old children. It provides a fun, game-like experience while introducing potential environmental health hazards sometimes found in the home.
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Audio from GLLS2007: Teens Gaming their Way to Success at the Carvers Bay Branch Library

Submitted by Jenny Levine on August 22, 2007 - 2:23pm

By Dwight McInvaill
Presented July 24, 2007
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Audio from GLLS2007: Quarantined: Creating an Online Game to Teach Information Skills

Submitted by Jenny Levine on August 22, 2007 - 2:23pm

By Bee Gallegos and Tammy Allgood
Presented July 24, 2007

958383250_e1e26a80ce_m.jpg "Quarantined: Axl Wise and the Information Outbreak is a fully interactive single-player game environment that simulates the complex processes of selecting, using, evaluating and synthesizing multiple sources of information within a research environment. A variety of information sources such as databases, the online catalog, the web, librarians, professors and peers are employed to solve the mystery in this game.
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Audio from GLLS2007: Information Literacy through Unique Education Gaming Application

Submitted by Jenny Levine on August 22, 2007 - 11:31am

By Annie Downey and Kristin Boyett
Presented July 24, 2007

Kristin Boyett talks about creating an information literacy game at the University of North Texas Library "The University of North Texas Libraries is planning a unique, online educational game to develop information literacy among its students. This presentation will include information on the entire development process of this single player online role-playing game.
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Audio from GLLS2007: Gaming for Adults

Submitted by Jenny Levine on August 22, 2007 - 11:31am

By Martin House and Mark Engelbrecht
Presented July 24, 2007
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Audio from GLLS2007: Core Collections

Submitted by Jenny Levine on August 22, 2007 - 6:34am

By Beth Gallaway
Presented July 24, 2007

Beth Gallaway talks about digital downloads for gamers "Circulating video games and software is one way to serve gamers. Discover how to make the case to include this exciting new format in your collections. Learn how to evaluate, select, purchase, store, and market PC and console games at your library. A hands-on exercise acclimates libraries to gaming magazines and game reviews, and a showcase of best practices presents models to follow." More info....
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Audio from GLLS2007: What IF: Gaming, Intellectual Freedom and the Law

Submitted by Jenny Levine on August 22, 2007 - 6:33am

By Kathrine Fallow
Presented July 23, 2007

Judith Krug and Katherine Fallow discuss intellectual freedom and video games "Video games are under scrutiny around the country as some parents and special interest groups raise concerns about the topics and themes contained in some games. Some groups call for laws regulating access to games based on their content; others advocate for an outright ban on violent games. Several states have passed laws restricting minors' access to 'violent' video games, but every such law has been invalidated by the courts under the First Amendment.
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Audio from GLLS2007: We’re in Ur Library Bein Ur Books: Book-Based RPGs with Middle

Submitted by Jenny Levine on August 22, 2007 - 6:33am

By Kit Ward-Crixell
Presented July 23, 2007

Kit Ward-Crixell talks about role playing fiction games in LiveJournal "If you turned LiveJournal upside down and shook it, Harry Potter role-playing games [RPGs] would fall out. An LJer myself, I was intrigued when I read this characterization of LJ and went on a cursory search of LiveJournal communities. Not only did I find hundreds of RPGs based on the fictional world of JK Rowling, I found a myriad of RPGs based on other books, or RPGs in which characters from different authors' works interact. LiveJournal, a blogging website and online community, is also a hotspot of book-based role-playing.
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Audio from GLLS2007: Teen Services in a Virtual Environment

Submitted by Jenny Levine on August 22, 2007 - 6:33am

By Kelly Czarnecki
Presented July 23, 2007
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Audio from GLLS2007: One Step at a Time Towards Tomorrow: Lessons Learned from Pursuing Second Life

Submitted by Jenny Levine on August 21, 2007 - 9:36am

By Lisa Janicke Hinchliffe
Presented July 23, 2007
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Audio from GLLS2007: Making Book: Gaming in the Library

Submitted by Jenny Levine on August 21, 2007 - 9:24am

By Natalie Gick
Presented July 23, 2007

Natalie Gick talks about gaming at Simon Fraser University's Library "In support of games courses, faculty research and students interested in careers in gaming, the SFU Surrey Library has a Games Room with PCs, games consoles and a games collection. Hear how the games room came to be, the computing requirements and ongoing maintenance needed, and about policies and collection development." More info....

Listen to an MP3 audio file of this session (33MB, 35:56)
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Audio from GLLS2007: Libraries Get a Second Life and Off the Beaten Path

Submitted by Jenny Levine on August 21, 2007 - 9:07am

By Tom Peters, Lori Bell, John Kirriemuir
Presented July 23, 2007

John Kirriemuir, Lori Bell, and Tom Peters talk about Second Life Libraries Get a Second Life: "First lives are often busy enough but a second one can allow you to be anyone you want! Alliance Library System started the Second Life Library in April 2006. We have found that people in virtual worlds do want libraries, and even books. We have offered some traditional and some new services. This program will cover how we got started, what works and what does not work. Tom Peters and Lori Bell will discuss the project. " More info....
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Audio from GLLS2007: How to Convince Administration and Management of Virtual Worlds

Submitted by Jenny Levine on August 21, 2007 - 8:59am

By Barbara Galik
Presented July 23, 2007
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Audio from GLLS2007: Growing a Gaming Group and How'd They Do That?

Submitted by Jenny Levine on August 20, 2007 - 3:22pm

By Amy Alessio, Joe Torres, Kelly Laszczak, Eric Currie, Alex Tyle
Presented July 23, 2007

Amy Alessio and Joe Torres demonstrate Guitar Hero Growing a Gaming Group: "Create a Gaming Advisory Board at your school or public library. Presenters will demonstrate equipment used on a variety of platforms, and outline activities used with a monthly gaming group. Work with a Gaming Group to revolutionize your digital collections, online presence, programming for younger gamers and more.” More info....
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Audio from GLLS2007: Getting Gaming on the Table, In the Conversation and Running at Locations

Submitted by Jenny Levine on August 20, 2007 - 3:10pm

By Julie Scordato
Presented July 23, 2007

Julie Scordato talks about implementing gaming at Columbus Public Library "How do you get a library from 'Surely you can't mean video games at my library?' to, “When am I getting video games at my library!”

In December 2006, the Columbus Metropolitan Library Board of Trustees approved a budget of $25,000 to bring gaming equipment to each of its 21 locations as a major teen services programming initiative. This presentation will look at how we went from sending two librarians to the Chicago MLS gaming symposium in December 2005 to unrolling gaming system wide for Teen Tech Week 2007.
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Audio from GLLS2007: Gaming in Academic Libraries: The Why and How

Submitted by Jenny Levine on August 20, 2007 - 2:58pm

By H. David "Giz" Womack, Lynn S. Sutton, and Lori O. Critz
Presented July 23, 2007
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Audio from GLLS2007: Building a Gaming Community and a Game Friendly Environment

Submitted by Jenny Levine on August 20, 2007 - 2:53pm

By Donald Dennis
Presented July 23, 2007

Don Dennis talks about building a gaming community "Game environments for traditional and modern board games, card games, RPGs, or even electronic games are not the traditional domain of libraries. Games are, by and large, an interactive activity. Formal and informal communities have developed around board games, card games, RPGs (role playing games), or even electronic games.
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Audio from GLLS2007: Book Making in Second Life

Submitted by Jenny Levine on August 20, 2007 - 2:44pm

By Jami Schwarzwalder
Presented July 23, 2007

Jami Schwarzwalder talks about how to make books in Second Life "In Second Life, Schwarzwalder has taught classes on how to create items for interactive display. Here she will show the audience how to make a prim book using the same instructions she gives for in world." More info....

Listen to an MP3 audio file of this session (35MB, 38:09)
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Audio of Greg Trefry's Keynote from GLLS2007

Submitted by Jenny Levine on August 17, 2007 - 2:40pm

Greg Trefry gets ready for his Tuesday morning keynote Game designer Gregory Trefry opened the last day of the Symposium by waking everyone up to the incredible opportunities that "big games" can provide for libraries. Titled Big Fun, Big Learning: Transforming the World through Play, this session expanded a lot of peoples' minds about how we define gaming and libraries.

Listen to an MP3 audio file of this session
* (51MB, 56:13) Read More »


Audio of Eli Neiburger's Featured Presentation from GLLS2007

Submitted by Jenny Levine on August 17, 2007 - 1:36pm

ALA Editions author and gaming hero Eli Neiburger On July 22, 2007, Eli Neiburger closed the first day of presentations by sharing the emotional and social impact the Ann Arbor District Library's gaming tournaments have had on teens, parents, families, and even 78-year old military veterans. The Payoff, Up Close and Personal, included some powerful video of the participants themselves, and then Eli thrilled the crowd by announcing the GT System.

Listen to an MP3 audio file of the session (67MB, 1:11:58)

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Audio of Scott Nicholson's Featured Presentation from GLLS2007

Submitted by Jenny Levine on August 17, 2007 - 1:15pm

Scott Nicholson unveils his study of gaming in libraries On Sunday, July 22, 2007, Scott Nicholson from the Information Institute of Syracuse helped open the Symposium by presenting a session titled Who Else Is Playing? The Current State of Gaming in Libraries. His findings constitute the first real research our profession has regarding the reach of gaming in libraries today. Plus, Scott got to give everyone in the audience a free game of Wits & Wagers, so there was a lot of fun mixed in with the statistics.
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Audio of James Paul Gee's Keynote from GLLS2007

Submitted by Jenny Levine on August 16, 2007 - 1:36pm

James Paul Gee's day two keynote Noted scholar James Paul Gee opened the second day of the 2007 TechSource Gaming, Learning, and Libraries Symposium with a fascinating discussion about Libraries, Gaming, and the New Equity Crisis and where librarians fit into the solution.

Listen to an MP3 of the session (58MB, 1:01:39) or view a PDF of Dr. Gee's slides.
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My Three Die

Submitted by Tom Peters on August 11, 2007 - 9:20pm

The dog days of August 2007 may be remembered as that magic moment when librarianship as practiced in Second Life finally received permission to dine at the adults' table. 

On August 3rd the Library of Congress announced a new initiative -- Preserving Creative America.  They made eight grant awards totally $2.15 million "...to address the long-term preservation of creative content in digital form."  The creative content being targeted includes the usual suspects, such as digitally created motion pictures, digital music, and digital photographs, but it also includes comic strips (Doonesbury) and editorial cartoons (Pat Oliphant) -- which I assume were not born digital, but perhaps I'm just revealing my quaint, old-fashioned notions of how cartoons are drawn these days.  Read More »