By Liz Lawley
Presented July 24, 2007
"Much of the emphasis on gaming in libraries in recent months has focused on
integrating console-based and PC-based video games into library environments.
But some of the most interesting recent developments in gaming go far beyond
screen-based environments, engaging participants in a richer and more
interactive experience. How can we take the best aspects and attractiveness of
current video games and apply them in ways that are more integrated with the
As a special added bonus, I'll also spend time talking about the importance
of libraries in educating the public about the value of games and gaming
literacy, and issue a Call to Action for librarians to take the lead in this
increasingly necessary educational role." More info....
Listen to an MP3 audio file of this session (41MB, 44:30)
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tags: glls2007, gaming in libraries