Audio from GLLS2007: Teen Services in a Virtual Environment
By Kelly CzarneckiPresented July 23, 2007 "The virtual world of Teen Second Life (TSL) is a great space in which libraries
can interact with teens. While TSL is not a 'game' per se, it can share many
characteristics of games and serve the interest of gamers including; having
choices about what to do, creating a character that will interact with others,
earning currency though participating...
Audio from GLLS2007: One Step at a Time Towards Tomorrow: Lessons Learned from Pursuing Second Life
By Lisa Janicke HinchliffePresented July 23, 2007"In pursuing innovation, librarians can encounter a variety of challenges,
limitations, resource deficits, and policy and procedures obstacles. Faced with
such factors, an individual must choose: stop trying or get creative. This
session will discuss the UIUC Library's Second Life initiative as a case study of
persistence and creativity in...
Audio from GLLS2007: Making Book: Gaming in the Library
By Natalie GickPresented July 23, 2007 "In support of games courses, faculty research and students interested in careers
in gaming, the SFU Surrey Library has a Games Room with PCs, games consoles and
a games collection. Hear how the games room came to be, the computing
requirements and ongoing maintenance needed, and about policies and collection
development." More info....
Listen to an MP3...
Audio from GLLS2007: Libraries Get a Second Life and Off the Beaten Path
By Tom Peters, Lori Bell, John KirriemuirPresented July 23, 2007 Libraries Get a Second Life: "First lives are often busy enough but a second one can allow you to be anyone
you want! Alliance Library System started the Second Life Library in April 2006.
We have found that people in virtual worlds do want libraries, and even books.
We have offered some traditional and some new services. This...
Audio from GLLS2007: How to Convince Administration and Management of Virtual Worlds
By Barbara GalikPresented July 23, 2007 "The speaker will discuss effective strategies and how to build a case for your
library's involvement in virtual environments such as Second Life. She will
provide practical examples of why libraries are important in the virtual
environment and information you can provide to your administrator to convince
them to get involved. If you are an...
Audio from GLLS2007: Growing a Gaming Group and How'd They Do That?
By Amy Alessio, Joe Torres, Kelly Laszczak, Eric Currie, Alex TylePresented July 23, 2007 Growing a Gaming Group: "Create a Gaming Advisory Board at your school or public library. Presenters will
demonstrate equipment used on a variety of platforms, and outline activities
used with a monthly gaming group. Work with a Gaming Group to revolutionize your
digital collections, online presence,...
Audio from GLLS2007: Getting Gaming on the Table, In the Conversation and Running at Locations
By Julie ScordatoPresented July 23, 2007 "How do you get a library from 'Surely you can't mean video games at my library?'
to, “When am I getting video games at my library!”In December 2006, the
Columbus Metropolitan Library Board of Trustees approved a budget of $25,000 to
bring gaming equipment to each of its 21 locations as a major teen services
programming initiative. This presentation...
Audio from GLLS2007: Gaming in Academic Libraries: The Why and How
By H. David "Giz" Womack, Lynn S. Sutton, and Lori O. CritzPresented July 23, 2007 "In an effort to find innovative ways to connect with undergraduate students and
encourage them to use the library, Wake Forest University and the Georgia
Institute of Technology are offering patrons the opportunity to participate in
gaming events in their libraries. At Wake Forest, the Library has teamed up...
Audio from GLLS2007: Building a Gaming Community and a Game Friendly Environment
By Donald DennisPresented July 23, 2007 "Game environments for traditional and modern board games, card games, RPGs, or
even electronic games are not the traditional domain of libraries. Games are, by
and large, an interactive activity. Formal and informal communities have
developed around board games, card games, RPGs (role playing games), or even
This presentation will...
Audio from GLLS2007: Book Making in Second Life
By Jami SchwarzwalderPresented July 23, 2007 "In Second Life, Schwarzwalder has taught classes on how to create items for
interactive display. Here she will show the audience how to make a prim book
using the same instructions she gives for in world." More info....Listen to an MP3 audio file of this session (35MB, 38:09)
tags: glls2007, gaming in libraries, second life