Audio of Liz Lawley's Closing Keynote from GLLS2007
By Liz LawleyPresented July 24, 2007 "Much of the emphasis on gaming in libraries in recent months has focused on
integrating console-based and PC-based video games into library environments.
But some of the most interesting recent developments in gaming go far beyond
screen-based environments, engaging participants in a richer and more
interactive experience. How can we take the best...
Audio from GLLS2007: Tournament Games for Any Occasion: Choosing the Right Games for Your Audience
By Eli NeiburgerPresented July 23, 2007
"To a non-hardcore gamer, navigating the complex game software space can be
daunting. There are so many platforms, formats, genres, sub-genres,
super-genres, ratings, blockbusters, sleepers, clones, also-rans, and just plain
lousy games that choosing the right one to really draw a crowd is a challenge.
This session will examine different types of...
Audio from GLLS2007: Gaming in the Library: From Collections to Services and Beyond
By Lisa Janicke HinchliffePresented July 23, 2007 Lisa Janicke Hinchliffe stepped in at the last minute to give this presentation about the multitude of gaming services the University of Illinois at Urbana-Champaign Libraries are offering and planning. More info....
Listen to an MP3 audio file of this session (37MB, 40:52)
tags: glls2007, gaming in libraries
Audio from GLLS2007: You See an Interactive Fiction Game in Front of You...
By Chris HarrisPresented July 23, 2007 "This session would be a perfect fit for anyone who wants to bring gaming to
school libraries or forge a game-based partnership with a school. Interactive
fiction, also know as text-based adventure gaming, combines the mental
stimulation of gaming, the challenge of game creation, and English Language Arts
standards. Using the free tools shared at this...
Audio from GLLS2007: Teen Panel
Moderated by Stephen AbramJuly 23, 2007Monday evening at the Symposium, we were lucky enough to enjoy the company of 11 teens who answered questions posed by Stephen Abram.Listen to an MP3 audio file of this session (87MB, 1:34:38)
tags: glls2007, gaming in libraries
Audio from GLLS2007: Games Students Play: A New Approach to Online Information Literacy Instruction
By Amy Harris, Scott RicePresented July 24, 2007 "Scott Rice and Amy Harris are supporting educational initiatives at UNCG by
creating an online information literacy game. The game uses a
question-and-answer format and allows two to four students to play against each
other by answering questions about information literacy topics in four different
categories (such as Choose your Resource,...
Audio from GLLS2007: Library as Laboratory: Supporting Culture
By Matt Gullett, Kelly Czarnecki, Craig DavisPresented July 23, 2007 "We will be presenting programs, ideas and software that support our patrons' vital interest to connect, participate and create through digital art, music and video game development. Offering these programs and experiences helps learners to sustain their interests by becoming active agents in building essential 21st century...
Audio from GLLS2007: Digital Downloads for Gamers
By Beth GallawayPresented July 24, 2007"Circulating video games and software is one way to serve gamers, but without community and staff storage, buy in, theft, damage, and storage can be major hurdles. Discover alternatives such as downloadable games and subscription-based game services from a variety of vendors, and hear about libraries that are implementing digital and mail order game...
Audio from GLLS2007: Using Gaming to Educate Children
By Stephanie Publicker, Lyn AllenPresented July 23, 2007 ToxMystery: Using a Game to Make Learning about Chmicals Fun for Kids: "ToxMystery (http://toxmystery.nlm.nih.gov) is the National Library of
Medicine's interactive learning site for 8-11 year old children. It provides a
fun, game-like experience while introducing potential environmental health
hazards sometimes found in the home.'Toxie...
Audio from GLLS2007: Teens Gaming their Way to Success at the Carvers Bay Branch Library
By Dwight McInvaillPresented July 24, 2007 "The Carvers Bay Branch is a new public library in a rural, impoverished, and
isolated corner of South Carolina. In many ways, its community has problems
found also in troubled urban areas. The place's 7,000 residents face a terrible
job market with 15% unemployment along with poverty and illiteracy rates both
exceeding 30 percent. When the library...