Audio from GLLS2007: Quarantined: Creating an Online Game to Teach Information Skills
By Bee Gallegos and Tammy AllgoodPresented July 24, 2007 "Quarantined: Axl Wise and the Information Outbreak is a fully interactive
single-player game environment that simulates the complex processes of
selecting, using, evaluating and synthesizing multiple sources of information
within a research environment. A variety of information sources such as
databases, the online catalog, the web,...
Audio from GLLS2007: Information Literacy through Unique Education Gaming Application
By Annie Downey and Kristin BoyettPresented July 24, 2007 "The University of North Texas Libraries is planning a unique, online educational
game to develop information literacy among its students. This presentation will
include information on the entire development process of this single player
online role-playing game.A brief introduction into the current state of
gaming, including studies...
Audio from GLLS2007: Gaming for Adults
By Martin House and Mark EngelbrechtPresented July 24, 2007 "We would like to present a synopsis and findings from a current LSTA grant the
Public Library of Charlotte & Mecklenburg County received for PC-based
gaming in libraries. These events are focused on adults and include laptop-based
gaming, board games, Xboxes, and an educational component based on the theme of
the event. This...
Audio from GLLS2007: Core Collections
By Beth GallawayPresented July 24, 2007 "Circulating video games and software is one way to serve gamers. Discover how to
make the case to include this exciting new format in your collections. Learn how
to evaluate, select, purchase, store, and market PC and console games at your
library. A hands-on exercise acclimates libraries to gaming magazines and game
reviews, and a showcase of best...
Audio from GLLS2007: What IF: Gaming, Intellectual Freedom and the Law
By Kathrine FallowPresented July 23, 2007 "Video games are under scrutiny around the country as some parents and special
interest groups raise concerns about the topics and themes contained in some
games. Some groups call for laws regulating access to games based on their
content; others advocate for an outright ban on violent games. Several states
have passed laws restricting minors' access...
Audio from GLLS2007: We’re in Ur Library Bein Ur Books: Book-Based RPGs with Middle
By Kit Ward-CrixellPresented July 23, 2007 "If you turned LiveJournal upside down and shook it, Harry Potter role-playing
games [RPGs] would fall out. An LJer myself, I was intrigued when I read this
characterization of LJ and went on a cursory search of LiveJournal communities.
Not only did I find hundreds of RPGs based on the fictional world of JK Rowling,
I found a myriad of RPGs based on...
Audio from GLLS2007: Teen Services in a Virtual Environment
By Kelly CzarneckiPresented July 23, 2007 "The virtual world of Teen Second Life (TSL) is a great space in which libraries
can interact with teens. While TSL is not a 'game' per se, it can share many
characteristics of games and serve the interest of gamers including; having
choices about what to do, creating a character that will interact with others,
earning currency though participating...
Audio from GLLS2007: One Step at a Time Towards Tomorrow: Lessons Learned from Pursuing Second Life
By Lisa Janicke HinchliffePresented July 23, 2007"In pursuing innovation, librarians can encounter a variety of challenges,
limitations, resource deficits, and policy and procedures obstacles. Faced with
such factors, an individual must choose: stop trying or get creative. This
session will discuss the UIUC Library's Second Life initiative as a case study of
persistence and creativity in...
Audio from GLLS2007: Making Book: Gaming in the Library
By Natalie GickPresented July 23, 2007 "In support of games courses, faculty research and students interested in careers
in gaming, the SFU Surrey Library has a Games Room with PCs, games consoles and
a games collection. Hear how the games room came to be, the computing
requirements and ongoing maintenance needed, and about policies and collection
development." More info....
Listen to an MP3...
Audio from GLLS2007: Libraries Get a Second Life and Off the Beaten Path
By Tom Peters, Lori Bell, John KirriemuirPresented July 23, 2007 Libraries Get a Second Life: "First lives are often busy enough but a second one can allow you to be anyone
you want! Alliance Library System started the Second Life Library in April 2006.
We have found that people in virtual worlds do want libraries, and even books.
We have offered some traditional and some new services. This...