Audio from GLLS2007: How to Convince Administration and Management of Virtual Worlds
By Barbara GalikPresented July 23, 2007 "The speaker will discuss effective strategies and how to build a case for your
library's involvement in virtual environments such as Second Life. She will
provide practical examples of why libraries are important in the virtual
environment and information you can provide to your administrator to convince
them to get involved. If you are an...
Audio from GLLS2007: Growing a Gaming Group and How'd They Do That?
By Amy Alessio, Joe Torres, Kelly Laszczak, Eric Currie, Alex TylePresented July 23, 2007 Growing a Gaming Group: "Create a Gaming Advisory Board at your school or public library. Presenters will
demonstrate equipment used on a variety of platforms, and outline activities
used with a monthly gaming group. Work with a Gaming Group to revolutionize your
digital collections, online presence,...
Audio from GLLS2007: Getting Gaming on the Table, In the Conversation and Running at Locations
By Julie ScordatoPresented July 23, 2007 "How do you get a library from 'Surely you can't mean video games at my library?'
to, “When am I getting video games at my library!”In December 2006, the
Columbus Metropolitan Library Board of Trustees approved a budget of $25,000 to
bring gaming equipment to each of its 21 locations as a major teen services
programming initiative. This presentation...
Audio from GLLS2007: Gaming in Academic Libraries: The Why and How
By H. David "Giz" Womack, Lynn S. Sutton, and Lori O. CritzPresented July 23, 2007 "In an effort to find innovative ways to connect with undergraduate students and
encourage them to use the library, Wake Forest University and the Georgia
Institute of Technology are offering patrons the opportunity to participate in
gaming events in their libraries. At Wake Forest, the Library has teamed up...
Audio from GLLS2007: Building a Gaming Community and a Game Friendly Environment
By Donald DennisPresented July 23, 2007 "Game environments for traditional and modern board games, card games, RPGs, or
even electronic games are not the traditional domain of libraries. Games are, by
and large, an interactive activity. Formal and informal communities have
developed around board games, card games, RPGs (role playing games), or even
This presentation will...
Audio from GLLS2007: Book Making in Second Life
By Jami SchwarzwalderPresented July 23, 2007 "In Second Life, Schwarzwalder has taught classes on how to create items for
interactive display. Here she will show the audience how to make a prim book
using the same instructions she gives for in world." More info....Listen to an MP3 audio file of this session (35MB, 38:09)
tags: glls2007, gaming in libraries, second life
Audio of Greg Trefry's Keynote from GLLS2007
Game designer Gregory Trefry opened the last day of the Symposium by waking everyone up to the incredible opportunities that "big games" can provide for libraries. Titled Big Fun, Big Learning: Transforming the World through Play, this session expanded a lot of peoples' minds about how we define gaming and libraries.Listen to an MP3 audio file of this session* (51MB, 56:13)
View a PDF or a...
Audio of Eli Neiburger's Featured Presentation from GLLS2007
On July 22, 2007, Eli Neiburger closed the first day of presentations by sharing the emotional and social impact the Ann Arbor District Library's gaming tournaments have had on teens, parents, families, and even 78-year old military veterans. The Payoff, Up Close and Personal, included some powerful video of the participants themselves, and then Eli thrilled the crowd by announcing the GT...
Audio of Scott Nicholson's Featured Presentation from GLLS2007
On Sunday, July 22, 2007, Scott Nicholson from the Information Institute of Syracuse helped open the Symposium by presenting a session titled Who Else Is Playing? The Current State of Gaming in Libraries. His findings constitute the first real research our profession has regarding the reach of gaming in libraries today. Plus, Scott got to give everyone in the audience a free game of Wits &...
Audio of James Paul Gee's Keynote from GLLS2007
Noted scholar James Paul Gee opened the second day of the 2007 TechSource Gaming, Learning, and Libraries Symposium with a fascinating discussion about Libraries, Gaming, and the New Equity Crisis and where librarians fit into the solution.Listen to an MP3 of the session (58MB, 1:01:39) or view a PDF of Dr. Gee's slides. This post is also a test of a new podcast feed for this blog. Many more...